Super Mario Bros. Wonder uses 2D animation techniques with 3D models by manually deforming each limb on every frame of an animation. Above are three successive frames of Mario’s “pipe exit” animation; note the lengths of each of his legs.
Most previous Mario games have worked with regular 3D animation techniques where Mario’s limbs were always a constant length and bending deformed them in a predictable way without stretching them. More recent entries in the series, like Super Mario Odyssey, experimented with squashing and stretching, but not on a frame-by-frame basis like Super Mario Bros. Wonder.
There’s a phase that small kids go through, when they’ve just learned how to talk enough to have something sembling an intelligent, intellectual argument. They like to practice this by wanting to disagree about anything - mainly general statements that were not 100% perfectly waterproof. If you tell a 4-year-old that bananas are green when they’re raw, and they turn yellow when they’re ripe, there’s a good chance that they’ll give you that “well that can’t be right” frown, and start to argue. Surely not all bananas that are yellow are always ripe.
Unfortunately humouring them about these arguments is very important for their development and a great opportunity to teach them more about how the world works, so you’ll sometimes end up arguing about things like these, and every single time when you explain that’s not how something works, they’ll come up with another argument starting with “but what if-”, until you are forced to admit that yes, if someone did for some reason take one single green banana, spray-paint it yellow and then expertly textured it to look just like a ripe banana, and then break into a grocery store in the middle of the night to slip that one painted banana into the display of ripe, edible bananas, then that one specific yellow banana would not be ripe and ready to eat.
As far as the child is concerned, this means that your entire initial statement was false, and you were wrong and they were right. Their need to be correct about something has been satisfied. Fortunately, most children grow out of this phase eventually.
The ones that manage to survive into adulthood without growing out of it end up on Twitter.
I had to scroll back up to make sure this wasn’t a Jeff joke
[ID: Tweet via Lydia Kiesling: Housed people have the privilege of having their worst moments in private; unhoused people don’t. This gives some people the profoundly mistaken impression that the person they see acting belligerent on the street is and will be that person every single moment of their life. /end ID]
God, what a cool fucking pair of cards. Especially these versions, with Kev Walker’s art. Black and White getting the exact same effect, because the death of all fits both divine grace and unknowable horror.
And then Mr. Walker nails the fact that they’re the same but different, with not just the inverted colors, but the way that Wrath of God explodes outwards, while Damnation draws all in.
“you couldnt waterboard that out of me” is one of the funniest things you can say to someone on here. right up there with the “sorry my follower added that to your post” cake. i would literally deactivate forever
i cannot stress this enough: if your reasoning for clowning on the mcu is “they overwork their cg artists and animators” i 1000% guarantee that a show or movie you have been stanning for years also abused their artists and you just haven’t heard about it because the production companies aren’t in the spotlight like mcu productions are. that cartoon for kids? that incredibly animated movie? that non-marvel superhero movie? i’ve seen people declare their hatred for the way the mcu treats their workers and then turn around and gush about a show that i know for a fact was hell for the artists attached
and no this is NOT me saying “this means you should stop hating on the mcu uwu” it’s me saying you gotta be aware that this shit is an INDUSTRY WIDE PROBLEM. you CANNOT “fix” it by refusing to watch mcu movies and feeling good about it. you have to be aware that it’s EVERYWHERE. why do you think so many animation and vfx productions are sourced in canada? in india and the phillipines? we are not unionized.
i know it’s hard to face the idea that your favourite show might have been made unethically especially when you’ve spent so much time hating the mcu for doing the same thing. you don’t have to start hating your favourite show. just like…be aware. don’t be smarmy about it. don’t claim without research that a beautifully animated movie Must mean the animators were not working 16 hour days and weekends. i do think we can fix this 👍 but we can’t fix it if 90% of us don’t even realize what the problem really is
now that it’s come out that the spiderverse animators were working unsustainable hours yall need to be aware of this more than ever. even good movies aren’t innocent of this. we often see the narrative of “see what happens if you pay animators well and give them time to work?” when it comes to good movies but. that is almost never the case. the artists are still being worked to the bone. the movie being good does not negate this.